Oh, and make unarmed combat more interesting and have those secret brawls you could seek out be more challenging (and rewarding). I really liked the rest of the game and was surprised by the amount of different skills you were able to learn and how all (or most) of them had cool perks. So generally speaking, I think I'd want more distinction between weapons and the perk-system around them to be changed. Using a mace could give you a chance to stun them for a short duration as your "critical strike", making a charged heavy attack a suitable follow-up. Using a shortsword could give you cool bleed effects, which promotes the playstyle of being lightly armored and getting stabs off and dodging a lot, waiting for your enemies to bleed out. I know, it sounds way too good to be true and is probably too hard to implement, but imagine your character wielding your weapon more efficiently after getting better, being able to swing faster, parry/dodge quicker and have "critical hits" where the effects depend on your weapon type. What would I suggest instead of perks where you choose new combos? A Gothic(1,2)-like progression. Testing it on weaker opponents didn't work since they died before I had the chance to finish my combo. You usually had to do at least 3 consecutive attacks for any combo and enemies parried/dodged/counterattacked often enough for me to never have actually been able to try out ANY combo in the game. I'm one of the few people that actually enjoyed KCD's combat, but there are a few things that could be changed in my opinion:įirst of all, the combos really didn't work.